Well, I've come quite far with the Port Pier coding recently. All the menu, compression table, character name table, and title screen translations & coding have essentially been completed. It all looks pretty darn good.how cool, ne? he even sent along a pic to prove it's not all just a farcical dream brought on by too many hours in front of the ps2.
I have even expanded the ROM!. It now uses an obscure irem/Jaleco mapper (#78) that only two Japanese games use, but it is really easy to work with. And it works with FCE Ultra and RockNES which are they only two emulators, that I have, that play the original game flawlessly anyway.
Next,
1) I will next add the code that switches ROM banks based on which string you are trying to view.
2) I will code up a script inserter. Others exist, but I'd rather make one that simply uses our Speech.sjs text file as input. It shoud be able to write one w/o too much trouble.