DvD Translations presents:
THE MIRACLE OF ALMANA
Patch Released: January 17, 2012
Originally released on August 11, 1987 for the Famicom Disk System by Konami.
Title Screen: Before and After
The only way the NES could achieve so many colors in the same area where the Almana's outline and the title overlap is with a mix of background graphics and sprites.
Unlike Rush'n'Attack and Castlevania II: Simon's Quest which came out around the same time, this action platformer released on the Famicom Disk System by
Konami was never ported to cart for a North American NES release. Like Castlevania II: Simon's Quest, this game would
have had to have its music downgraded for a US release as it makes heavy use of the FDS's extra music channel.
There is no in-game text, aside from what you see on the above screen shots and a number of other FDS errors which we were unable to make occur.
There are a number of great strategy pages out there for this game that explain everything about it with nice graphics.
- Like Castlevania your player has health and doesn't die immediately. Health can be replenished by Meat and you can collect 1-UPs.
- Like Contra, in the original game you had 3 lives (or REST as Konami calls it) and only 3 continues.
- Unlike Contra, there is NO Konami code in the game.
- Unlike Castlevania or Contra you can increase your health bar (or LIFE as Konami calls it) by finding pendants.
The game is quite challenging, even on stage one, as using the rope can be a real pain.
To make the game more fun for people playing it on actual hardware, DvD Translations has removed the limited number of continues
and has added a Stage Select feature to the Continue / End screen! Simply press up or down to select the stage you wish to continue on.
Unlike most projects which are a group effort, this project was done completely by DvD after it was suggested by Pennywise.
- If you don't want to cheat, you can ignore the infinite continue feature and select END instead of CONTINUE the fourth time you see the Continue / End screen.
- If you simply want to give yourself infinite continues, like Castlevania, but otherwise don't want to cheat, just select CONTINUE.
- If you simply want to be able to save where you left off, after turning off your console, you can only choose to CONTINUE to a level you have been to before.
- Or you can cheat away and go right to Stage 6!
- No, we didn't give it an infinite lives or 30 lives code. With infinite continues, that kinda takes all the challenge out of it.
Flyer Front and Back
As was done with many other Famicom cartridge and disk games, these flyers could be picked up at stores as advertisements for the game.
On the front, notice the price of 2980 Yen and the release date of August 11th.
On the back, notice ads for Getsufuu Maden, King Kong 2: Ikari no Megaton Punch, Hi no Tori: Gaou no Bouken, Goonies 2 on cartridge.
On disk it shows Exciting Billiards, Nazo no Kabe, Esper Dream, Green Beret, Ai Senshi Nicol, and Meikyuu Jiin Dababa.
Of all of these, unfortunately only The Goonies II and Rush'n'Attack (Green Beret) made it overseas.
Box Front and Disk
As was done with many other Famicom cartridge and disk games, different copies of the game came with different cards. Many Konami games came with them.
It's unknown how many different ones were made for The Miracle of Almana. Here are the best scans we can find for the four we know of.
- In game Engrish fixed
- Stage Select completed
- Konami anti-hacking code nullified
- Title screen hack complete
- Pennywise suggested project
- Project started
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Page Last Modified: May 15, 2015