DvD Translations presents JJ Jump Out! The Epic War - Part II aka JJ - The 3-D Battles of WorldRunner - Part II for the NES A translation of JJ Tobidase Daisakusen Part II aka Jump'n Jack Tobidase Daisakusen Part II for the Nintendo Famicom published by Square Patch Version: 1.00 Release Date: November 13th, 2003 ------------------------------------------------------------ Hello and welcome to the ReadMe file for "JJ Jump Out! The Epic War - Part II" aka "JJ - The 3-D Battles of WorldRunner - Part II". In this file I've included info on how to use either of these patches and how play control differs in this game from that of "The 3-D Battles of WorldRunner". ------------------------------------------------------------ Credits: DvD Translations dvdtranslations.eludevisibility.org DvD - Hacker English translation of ending Tester ReadMe author Shiroi Translations yatsu.deviantart.com Shiroi - English translation of the Japanese title English translation of ending ------------------------------------------------------------ How to Patch the ROM file: Original Game ROM Size: 1 megabit of program ROM & 0 megabits of character ROM = 1 megabit = 128 kBytes = 131072 Bytes You need: 1) A ROM file. The file must include the standard 16 byte iNES header followed by the program ROM. This makes the ROM file 131088 Bytes in size. I'm not telling you how to get the ROM file, but for this game, the format of the 16 byte iNES header should be: 4E 45 53 1A 08 00 21 00 00 00 00 00 00 00 00 00 Note: There are two versions of the ROM on the net. Both of them already have the correct header file and either these patches will work with either of them. 2) Patch Files: TD2v1_00.IPS - Translated Japanese title 3D2v1_00.IPS - U.S. sequel title Choose only one of the above two files. 3) An IPS patching program Recommended patching program for IBM PC: Snes-Tool.exe by The M.C.A./Elite Using SNES Tool: 1) Make a copy of the un-patched ROM. You always want to keep the un-patched ROM around for later revisions of the patch. 2) Place an un-patched ROM file with header (I'll call it JJ.nes), TD2v1_00.IPS (or 3D2v1_00.IPS), and Snes-Tool.exe in the same directory. 3) Run Snes-Tool.exe 4) Type 'U' for "Use IPS" 5) Press the down arrow key until TD2V1_00.IPS (or 3D2V1_00.IPS) is highlighted. 6) Hit Enter. 7) Press the down arrow key until JJ.NES is highlighted. 8) Hit Enter. 9) Hit 'Q' to quit. Note: If patching the file on a Mac, I recommend UIPS. ------------------------------------------------------------ Why I chose to translate THIS game: 1) After translating AD&D DragonLance 2 - Dragons of Flame, I wanted to do some simple NES translation work that focused more on graphics editing than it did on code changes. You can't do a translation with any less coding than this! 2) The prequel was one of the first games I ever owned for the NES. When I found it had a sequel, I was excited to see what it was like and why it hadn't been released in the US. When I hit the select button and realized that, unlike the prequel, it required special electromechanical glasses to show the 3-D effect, I knew why it wasn't released here. 3) I've played and passed all the prequels to this game. It just has the one and this is the only sequel. I have this thing about playing games that are part of a series in the order in which they came out... 4) I liked the game and had been playing it for a while, but I wished I knew what the title of the game meant. Why YOU should bother playing THIS game: 1) It's a continuation of the game released in the US. Continue where you left off! 2) It's by Square. 3) See how the game differs from the prequel. Main difference: Because you can't control your speed, it's more challenging. ------------------------------------------------------------ Game Controls & Tips: 1) If you haven't played The 3-D Battles of WorldRunner aka 3-D WorldRunner, you should read it's manual. The controls and game play are EXACTLY the same as the prequel; that's why Square titled this game "Part II". With a little research you should be able to find a copy of the 3-D WorldRunner manual on the internet. I own a copy of 3-D WorldRunner with manual, 3-D glasses, and box. Still, before writing this I checked and I was able to find a scanned manual, in PDF form, for the NES version of 3-D WorldRunner on the net. I also found a "text manual" for the game, but it was a poor, incomplete, paraphrase of the actual manual. I guess it would be better than nothing. 2) Controls * Start : Start the Game Pause the Game - watch JJ smoke a cigarette :) * Select : Toggle normal & 3-D Mode Note: Whereas the 3-D mode in 3-D WorldRunner only required red/blue 3-D glasses, the 3-D mode in this game requires special 3-D glasses whose left and right lenses switch on and off for every scan of the TV to give a perfect 3-D effect. These glasses were released in the US for the Sega Master System. They have a standard stereo headphones plug. Schematics for an adapter for this plug to allow it to plug into the PC serial port can be found in the documentation of the MEKA SMS emulator. But, I am unaware of any NES emulators that can be used with a pair of these glasses plugged into your PC's serial port. -- Non-Boss Fights -- * A-button : Jump. The longer you hold the button, the longer you will jump. Hint: After dying, hold down the A button while hitting Start to continue at the beginning of the world JJ last died on! There are no limits to the number of continues! Yeah! * B-button : Fire your gun (if you have one) * Directional Pad - L & R : Move JJ left & right - U & D : Unused (Unlike 3-D WorldRunner, you can't change JJ's speed, this makes it much more challenging) -- Boss Fights -- * A-button : Unused * B-button : Fire your gun (you'll always have one when fighting bosses) * Directional Pad - U, D, L & R : Move JJ up, down, left, & right 3) Crash into the white columns for power-ups: - Gun - | | |/|\| Same as rocket shaped "Laser Missiles" in 3DWW - Shield - | | | | / \ Same as orange "Power Potion" in 3DWW - Death - ___ (An eyeball) / \ | O | \___/ Same "Magic Mushroom" in 3DWW - Invincibility - o /-+-\ \ | / _+_ | | _| |_ Same as "Atomic Power" in 3DWW - Extra JJ - O (Man's upper body) / \ |_| Same as "Have a Heart" in 3DWW - Extra Time - "Cosmic Clock" Identical item in 3DWW Note: It is also possible to jump on top of the white columns after bouncing off of them. 4) Collect Energy Tanks for points / \ | O | \ / Same as "Super Stars" in 3DWW 5) Step on jumpers to cause JJ to do a super jump: - Springs on the ground - _____ \___/ --- --- --- /___\ Same as green frog "Junior Jumper" in 3DWW - Flattened springs on the ground - /===\ Same as white flower "Super Jumper" in 3DWW 6) Catch rocket packs to fly to parallel worlds /| |\ |-| |-| | |O| | |_| |_| Same as white "Warp Balloon" in 3DWW 7) Running into cell clusters do not hurt JJ but stop him from advancing. Of course this is a major problem if JJ happens to be over a pit... Same as "Hand Man" in 3DWW 8) Jump over all pits. Shoot or jump over everything that moves. Don't touch red "Towering Infernos" or anything that moves. 9) There are 8 worlds composed of 2 to 4 quadrants each. All the bosses are easy except for World 7. The boss in world 8 is invisible, but he is easily hit and made visible by shooting above his shadow. World 8-1 is HUGE. The only way to pass it without running out of time is to ONLY hit the pole that gives you a Cosmic Clock (2 of the 4 poles in the 5th row of poles) and not hit any other poles for power-ups. ------------------------------------------------------------ Game Series Releases: 1) 1987: "Tobidase Daisakusen" Released for the Famicom Disk System by DOG (Square's FDS game division). Programmed by NASIR, who made the Rad Racer series of games for Square. Note: Although the title screen calls the game Tobidase Daisakusen, the title bar of the game says "S Q U A R E PRESENTS JUMP-N-JACK" when the demo is running. 2) 1987: "The 3-D Battles of WorldRunner" Released for the NES by Acclaim. Same as Tobidase Daisakusen but released in cartridge form with a different title screen, it says "S Q U A R E PRESENTS WORLD RUNNER", and the original Japanese ending text has been changed to English. 3) 1987: "JJ Tobidase Daisakusen Part II" Released for the Nintendo Famicom by Square. All of the ending text is already in English, but some of it is written using the Japanese hiragana alphabet. Note: Although the title screen calls the game JJ Tobidase Daisakusen Part II, the title bar of the game says "S Q U A R E PRESENTS JUMP'N JACK" when the demo is running. ------------------------------------------------------------ Translation Progress History: Patch Version Release Date ------------- --------------- 1.00 October 13th, 2003 - Public Release * Title Screen Hack - Complete - Japanese Title - US Sequel Title - Copyright cleanup - DvD Translations * Ending Translation Hack - Complete - "Thank You" smoke cloud - "The End" * ReadMe - Complete ------------------------------------------------------------ Software used in this translation: * Emulator FCE Ultra 0.94 by Bero & xodnizel * Tile Editor Tile Layer Pro 1.0 by Kent Hansen * IPS Patch File Creator Snes-Tool Version 1.2 by The M.C.A./Elite * ReadMe Creation Notepad by Microsoft ------------------------------------------------------------ Happy Jumping! DvD