DvD Translations presents:
GHOSTS 'N GOBLINS +
Patch Released: September 21, 2025
Downloads
Patch
|
ReadMe
|
NES Manual
|
Famicom Manual
This is NOT a translation.
MakaiMura was already localized for the North American market as Ghosts 'n Goblins.
Although the game has a built in stage select feature, it constantly requires you to choose your stage every time you die, it doesn't allow you to select the round, it does not allow you to choose your starting weapon, and it requires a difficult button pattern to activate. Additionally, the ending credits also required a difficult button pattern to enter to see.
Ghosts 'n Goblins + was created to correct all of these problems.
It fixes all of these issues and a lot more as detailed below and explained in even more detail in the ReadMe.
The game we have enhanced was the one originally released for the North American Nintendo Entertainment System in November of 1986.
Screen Shots
Title Screen: Japanese, USA and Enhanced

Stage Select Screen: Original and Enhanced

Player Ready Screen: Original and Enhanced

Game History
Ghosts 'n Goblins is one of the larger action game series made by Capcom,
currently ranking #12 by number of unit sales. It is a notoriously difficult
platformer series. It also spawned a side series called Gargoyle's Quest,
the first two of which were much easier and contained RPG elements.
MakaiMura, the original Japanese arcade name of the game, meaning Demon
World Village, is the first game in the series. The Famicom game is fairly
faithful port of the arcade game.
Ignoring the puzzle and cell phone games, there are currently 5 games in the
Ghosts 'n Goblins series and 3 in the Gargoyle's Quest series. The home
versions listed are the original versions, but many were ported to other
systems. Notice that Gargoyle's Quest II is really late NES game that came
out after a Genesis, Gameboy, and Super Famicom game came out. In Japan it
was later ported to the Gameboy.
Name |
Arcade Date |
Home Console |
Home Date |
MakaiMura |
Septmber 1985 |
Famicom |
June 13, 1986 |
Ghosts 'n Goblins |
Septmber 19, 1985 |
NES |
November 1986 |
|
Dai MakaiMura |
December 1988 |
Genesis |
August 3, 1989 |
Ghouls 'n Ghosts |
1988 |
Genesis |
1989 |
|
Red Areemer: MakaiMura Gaiden |
|
Gameboy |
May 2, 1990 |
Gargoyle's Quest |
July 1990 |
|
Chou-MakaiMura |
|
Super Famicom |
October 4, 1991 |
Super Ghouls 'n Ghosts |
Super Nintendo |
November 1991 |
|
Red Areemer II |
|
Famicom |
July 17, 1992 |
Gargoyle's Quest II |
NES |
October 1992 |
|
Demon's Blazon: MakaiMura Monshou Hen |
|
Super Famicom |
October 10, 1994 |
Demon's Crest |
Super Nintendo |
November 1994 |
|
Goku MakaiMura |
|
PSP |
August 13, 2006 |
Ultimate Ghosts 'n Goblins |
August 29, 2006 |
|
Kaettekita MakaiMura |
|
Switch |
Feb 25, 2021 |
Ghosts 'n Goblins Resurrection |
Patch Features
- Stage Select Enhancements:
Stage, Round, and Weapon select is automatically activated whenever 1 PLAYER or 2 PLAYERS is selected on the main menu, but only activated for each player one time before playing. Each player gets to choose on their controller:
- Any Stage: A and B buttons
- Round up to 9: Right and Left on the Joypad
- Staring Weapon: Up and Down on the Joypad
- By default only valid stages to continue at and weapons for that stage are allowed to be selected. But, simply hold down Select and all stages that can be started from are allowed and all weapons, even those that would be impossible to have for the that Stage and Round combination, are allowed to be selected.
- Press Start when your are done to start the game with all choices selected
- If Stage 1 A is chosen for Round 1 the Intro is shown, otherwise the Map is shown.
- Ending Credit Enhancements:
- On Round 2, the Ending Credits shown when any button pressed.
- On Round 3 and higher, the good ending is shown and the ending credits are always shown.
- After seeing the ending, the game always continues on Stage 1 A of the next round.
- All typos were corrected in both endings to make the ending match the arcade game. Engrish not adjusted, just typos fixed.
- Title Screen Menu Enhancements:
- After dying, CONTINUE is selected by default on the Main menu.
- The 2 player continue menu default selection matches whatever was previously played.
- When CONTINUE is not an option, the blank CONTINUE row cannot be selected.
- Map Screen Enhancements:
- The map can be completely bypassed by pressing any button, except for Start, on the player's controller.
- While the map is scrolling ANY button pressed will immediately cancel it and start the game.
- Player 2 Control Enhancements:
- Each player can pause and un-pause their game, but not the other players.
- Either player can control either of the menus.
- Either player cancel the demo.
- Player Ready Screen Enhancements:
- Player Ready Screen no longer locks up displaying more than 9 lives and now properly displays up thru 99 lives.
- The Round, which was never displayed before, is now shown on the Player Ready screen. To keep the change as minimal to the experience as possible, it is only shown on Round 2 and higher.
- Player 2 Only Game Enhancement:
- Playing ONLY 2UP no longer starts off the game by showing player 1 dying.
Scans
Japanese Box Front
Project History Highlights
21.September.2025
20.September.2025
- New variables added to separate the stage select password entry variable from the ending credits password entry variable and to use unique stage select variables for each player finally getting the stage select to properly display at the right times for a 2 player game.
- Beta testing finally beat all stages of Round 1 with all possible weapons on real hardware.
12.September.2025
- Fix and enhancement of the Player Ready screen completed
28.August.2025
- Can stop map after it starts to scroll added
- Title screen updated
26.August.2025
- Full Stage, Round and Wepon select completed
19.August.2025
- Most of the simpler features added such as preventing the Map from showing, each player controlling themselves, stage select automatically working and only showing on the first round (mostly) and the ending credits always working
11.August.2025
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Page Last Modified: September 23, 2025